I am a French national working as a Concept Artist with over 6 years of experience working in the Entertainment Industry, primarily in games and animation. I’m a reliable designer who is very focused on meeting client expectations and deadlines.
I am a team focused designer having worked in large teams with members from different disciplines, backgrounds, and cultures. I have learnt to be flexible with both my design process and style to best match the needs of the project.
Overall, I am a highly enthusiastic and passionate designer, always happy and willing to learn, and very excited to bring my experience and motivation to my team.
Design 2D/3D environment and props from rough sketches and ideation to final rendered pieces.
• Created designs and illustrations for children’s books
• Ideation and support drawings for props, characters, and set designs for an animated children’s program
• Developed project pitch packages
• Managed and supervised the concept art team
• Provided art direction support for different teams inside the production team
• Liaised between the senior management and individual team leads
• Managed information and work flow between the pre-production and production teams
• Developed and managed internal work pipelines bespoke for each new project
• Designing characters, props, and environments for animated programs
• Creating and supervising merchandise tie-in material in accordance with the brand strategy
• Plan and create project pitch packages
• Storyboarding
• Designed marketing material such as but not limited to, logos and posters
• Scriptwriting
• Supervised the editing team
• Responsible for face to face client presentations
• Creating designs for internal IPs
• Collaborating with Graphic Designers and publishers for companywide publications
• Overseeing quality assurance and publications for company IPs
• Coordinating between internal and external 3rd parties during the development cycle
• Responsible for managing 2 published Android titles – UNO & Friends and Modern Combat 4
• Managed and coordinated a mobile game development team
• Liaised between the producers around the world to maintain company consistency and deadlines
• Maintaining project development progress according to changing milestones and deadlines
• 3 published titles – Catch That Dragon (iOS), Green Farm 3 (Android), and Little Big City (Android)
• Created and managed art direction
• Managed and coordinated project workflows and pipeline
• Communicated between the programming and art teams
• Supervised the development and roll out of live updates
• Managed and coordinated between different Gameloft offices (Canada, France, Indonesia, Japan, Singapore, and Vietnam)
• Created project pitches and prepared industry and SWOT analysis presentations
• Supervised workflow and deadline targets
• Managed the VFX team
• Developed marking analysis for animation in Asia
• Collaborated in developing a business plan for South East Asia
• Designed company pitch packages
• Prepared and coordinated company advertising material